OCG 2021.10 Metagame Report #0

Welcome to Week #0 of the OCG 2021.10 format.

This report will cover 161 top-performing decks from 32 tournaments that were held in Japan and mainland China during 14 – 29 September 2021, played under the new OCG 2021.10 Limit Regulation.


New Product Release

  • V Jump Fall 2021 subscription bonus
    • Motor Shell
    • Leraje the God of Archery
    • Puppet Queen
  • V Jump November 2021 promotional card
    • Propitious Warrior Lady
  • World Premiere Pack 2021


Metagame Breakdown

  • 24 Phantom Knights (22 Destiny HERO Adventurer Phantom Knights, 2 Danger P.U.N.K. Phantom Knights)
  • 20 Tri-Brigade (13 Destiny HERO Zoodiac Tri-Brigade, 7 Destiny HERO Tri-Brigade)
  • 19 Prank-Kids (15 Adventurer Prank-Kids, 4 Destiny HERO Adventurer Prank-Kids)
  • 15 Swordsoul (13 Destiny HERO Tenyi Swordsoul, 2 Destiny HERO Swordsoul)
  • 10 Drytron (5 Destiny HERO Drytron, 4 Drytron, 1 Grass Drytron)
  • 9 Adamancipator (4 Adamancipator, 3 P.U.N.K. Adamancipator, 2 Scrap Adamancipator)
  • 7 Eldlich (4 Eldlich, 2 Destiny HERO Eldlich, 1 Adventurer Eldlich)
  • 6 Zefra
  • 5 Sky Striker (4 Destiny HERO Sky Striker, 1 Sky Striker)
  • 4 Adventurer Virtual World
  • 4 Phoenix Adventurer
  • 4 Salamangreat (2 Salamangreat, 2 Destiny HERO Salamangreat)
  • 4 Shaddoll (3 Grass Destiny HERO Dogmatika Invoked Shaddoll, 1 Grass Destiny HERO Shaddoll)
  • 3 Dinosaur (2 Scrap Dinosaur FTK, 1 Destiny HERO Dinosaur)
  • 2 Adventurer Swordsoul Yang Zing Tenyi
  • 2 Danger Dark World
  • 2 Destiny HERO Agent Fairy
  • 2 Floowandereeze (1 Floowandereeze, 1 Dogmatika Floowandereeze)
  • 2 HERO
  • 2 Magician
  • 2 Orcust (1 Orcust, 1 Destiny HERO Orcust)
  • 2 Tri-Brigade Lyrilusc
  • 1 Adventurer Dragon Link
  • 1 Code Talker
  • 1 Destiny HERO Chaos Thunder Dragon
  • 1 Destiny HERO Dogmatika Invoked
  • 1 Destiny HERO Dogmatika Magistus
  • 1 Destiny HERO Dragonmaid
  • 1 Destiny HERO Numeron
  • 1 Evil★Twin
  • 1 Junk Doppel
  • 1 SPYRAL
  • 1 @Ignister


Phantom Knights

The new OCG 2021.10 format saw Destiny HERO Adventurer Phantom Knights quickly rise up to the top and become the deck to beat. GenGen, Ohashi (おーはし) and Yuuki (ゆうき) came up with a counter play of playing Super Polymerization to use the opponent’s Destiny HERO – Destroyer Phoenix Enforcer and Number F0: Utopic Draco Future to Fusion Summon Gilti-Gearfried the Magical Steel Knight.

The threat of Gilti-Gearfried the Magical Steel Knight saw Phantom Knights players abandon Number F0: Utopic Draco Future and opt for I:P Masquerena instead. This in turn saw the shift to using Predaplant Dragostapelia or Starving Venom Fusion Dragon for Super Polymerization.

Number 80: Rhapsody in Berserk is used together with The Phantom Knights of Break Sword as an efficient method to destroy Destiny HERO – Destroyer Phoenix Enforcer and then banish it from the graveyard. If 1 of the 2 targeted monsters leaves the field, The Phantom Knights of Break Sword ① effect will still resolve and destroy the remaining target. So even if Destiny HERO – Destroyer Phoenix Enforcer ② effect is chained to destroy itself and another card, it would not stop The Phantom Knights of Break Sword from destroying itself and triggering its ② effect.

Kabao (カバオ) finished 2nd in “Asaka Cup (2v2 Team Battle)” which had 46 teams (92 participants).



Yoshishin (ヨシシン) went 7-0-1 and finished 1st in “Asaka Cup (2v2 Team Battle)” which had 46 teams (92 participants).

To improve their match-up against Phantom Knights, Destiny HERO Zoodiac Tri-Brigade build has switched Zoodiac Kataroost back to Zoodiac Ramram. While Zoodiac Boarbow has Zoodiac Ramram as its Xyz Material, it gains an effect that can be used to prevent Phantom Knights’ Fog Blade effect from negating it. This ensures that Zoodiac Boarbow would be able to direct attack successfully so it could be used to Xyz Summon Divine Arsenal AA-ZEUS – Sky Thunder.



Yamato (ヤマト) went 6-0-1 (excluding 1 bye) and finished 2nd in “Asaka Cup (2v2 Team Battle)” which had 46 teams (92 participants).

He ran 2 Super Polymerization in the Side Deck and had 1 Gilti-Gearfried the Magical Steel Knight, 1 Predaplant Dragostapelia in the Extra Deck against Phantom Knights. Gilti-Gearfried the Magical Steel Knight ① effect can be used to negate any effects that targets it, allowing it to play through Phantom Knights’ Fog Blade.



Sea (しい) finished 1st in “Asaka Cup (2v2 Team Battle)” which had 46 teams (92 participants).

The popularity of the Adventurer package and the easy access to Wandering Gryphon Rider puts a clock on ‘hand traps’. To be viable, a ‘hand trap’ has to be able to be activated before Wandering Gryphon Rider hits the field such as Maxx “C” and Artifact Lancea, or has to be able to disrupt Wandering Gryphon Rider from coming out such as Ash Blossom & Joyous Spring against Water Enchantress of the Temple and Ghost Ogre & Snow Rabbit against Fateful Adventure.

Droll & Lock Bird is a reasonable counter against Destiny HERO Adventurer Phantom Knights. It can be activated after Water Enchantress of the Temple adds Rite of Aramesir to hand, and thus preventing Fateful Adventure from getting Wandering Gryphon Rider. If the opponent opens straight with Rite of Aramesir, then Droll & Lock Bird could only be activate after Fateful Adventure adds Wandering Gryphon Rider or Dracoback, the Ridable Dragon to hand. This would at least still stop the graveyard effect of The Phantom Knights of Silent Boots and The Phantom Knights of Ancient Cloak from being activated later in the turn.



The early OCG 2021.10 format has Phantom Knights, Tri-Brigade, Prank-Kids and Swordsoul taking the lead. All 4 decks are running Destiny HERO and/or Adventurer package.

The current format revolves heavily around Destiny HERO – Destroyer Phoenix Enforcer and Adventurer as over 70% of the top decks are running the Destiny HERO and/or the Adventurer package. In the previous OCG 2021.07 format, 2 – 3 Nibiru, the Primal Being was often played in the Side Deck, but now most players have dropped Nibiru, the Primal Being from their decks. Destiny HERO – Destroyer Phoenix Enforcer can chain its effect to destroy itself and another card against Nibiru, the Primal Being, and Special Summon itself from the graveyard during the next Standby Phase. Wandering Gryphon Rider can be Special Summoned by the 5th Summon just in time to negate Nibiru, the Primal Being.

Many ‘hand traps’ has become ineffective due to the consistency that Adventurer could bring out Wandering Gryphon Rider. Rather than trying to actively disrupt their opponent’s plays with ‘hand traps’, players are now going for Forbidden Droplet and Dark Ruler No More to break their opponent’s board.

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