Salamangreat Combo Vol. 1

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15 Responses

  1. Gaben says:

    Combo #1 is illegal. Veilynx cannot be used as material for another Veilynx, as it’s not a Level 4 or lower Cyberse monster. Doesn’t matter if your using it with Sanctuary or not.

  2. Peter Schomisch says:

    Why is this deck so successfull? Constancy, Controll?
    Would be nice to understand it.

    BR From Germany

    • Charles Davenport says:

      Mostly just that it’s very consistent and can pick apart boards easily while also being able to establish decent boards and go fairly well into a grind game due to its recycling

      It’s basically just pretty good at everything, but not exceptionally good at anything except for maybe picking apart established boards.

  3. Isaac says:

    In Combo 2, if you used Circle to add Gazelle, you can do Sunligth Wold into Sunlight Wolf in step 12 instead to get Circle back, no?

    • Akira says:

      Yes, that is possible.

      In this case, I might even suggest holding on to Salamangreat Sanctuary, and instead Reincarnation Link Summon Salamangreat Sunlight Wolf by using Salamangreat Sunlight Wolf + Salamangreat Veilynx.

      This way you still get Veilynx in the graveyard for the destruction substitution effect.

  4. Dera Asyana Nugraha says:

    Why on 5th Combo Salamangreat Foxy didnt destroy spell/trap(Salamangreat Field)?

  5. Bruno Souza says:

    On the combo #3, the steps 3 and 4 is a chain blocking the veilynx? (by that i mean, my opponent cannon use ash on my veilynx, right?)

    • Akira says:

      No, Trigger Effect that activates from hand have to go through the normal priority process. In this case, because the last effect (Veilynx) was activated by you, you have to pass priority to the opponent who then can respond with Ash Blossom first.

    • Anon says:

      Depends on if you’re in the OCG or TCG. In the OCG, Veilynx would be able to be ashed, in the TCG, gazelle chain blocks the Veilynx from ash or ogre. The OCG and TCG handle public knowledge slightly different. In the TCG, priority goes 1. Turn player mandatory effect 2. Oppenent mandatory effects 3. Turn player optional effects 4. Oppenent optional effects. It’s kind of confusing and weird, I know, but in the TCG, Salamangreats are slightly better because of the chain blocking

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