Centurion Combo
Centurion is a new theme from Deck Build Pack: Valiant Smashers with a focus on Special Summoning Level 12 Synchro Monsters.
This article will the cover the basic combos of Centurion.
Combo 1: Stand-Up Centurion! + 1 card
- Activate Stand-Up Centurion!.
- Stand-Up Centurion! ② effect, send 1 card from hand to graveyard, place Centurion Primera from deck face-up in Spell & Trap Zone as a Continuous Trap.
- Centurion Primera ③ effect, Special Summon itself.
- Centurion Primera ① effect, add Centurion Trudea from deck to hand.
- Normal Summon Centurion Trudea.
- Centurion Trudea ① effect, place itself from field and Centurion Emet VI from deck face-up in Spell & Trap Zone as Continuous Trap.
- Centurion Emet VI ② effect, Special Summon itself.
- Centurion Primera + Centurion Emet VI → Centurion Legatia.
- Centurion Legatia ① effect, draw 1 card.
- During End Phase, Centurion Legatia ③ effect, place Centurion Primera from graveyard face-up in Spell & Trap Zone as a Continuous Trap.
During opponent’s Main Phase:
- Centurion Trudea ② effect, Special Summon itself, increase its Level by 4.
- Centurion Emet VI ② effect, place Centurion Trudea from field face-up in your Spell & Trap Zone as Continuous Trap, Special Summon itself.
- Centurion Primera ③ effect, Special Summon itself.
- Chain 2: Centurion Primera ① effect, add 1 “Centurion” card from deck to your hand.
- Chain 1: Stand-Up Centurion! ③ effect, Centurion Primera + Centurion Emet VI → Crimson Dragon.
- Crimson Dragon ② effect, target Centurion Legatia, return itself and Special Summon Hot Red Dragon Archfiend King Calamity.
- Hot Red Dragon Archfiend King Calamity ① effect, for the rest of this turn, opponent cannot activate cards, also cards your opponent controls cannot activate their effects.
Combo 2: Centurion Primera + 1 card
- Normal Summon Centurion Primera.
- Centurion Primera ① effect, add Stand-Up Centurion! from deck to hand.
- Activate Stand-Up Centurion!.
- Stand-Up Centurion! ② effect, send 1 card from hand to graveyard, place Centurion Trudea from deck face-up in Spell & Trap Zone as a Continuous Trap.
- Centurion Trudea ② effect, Special Summon itself.
- Centurion Trudea ① effect, place itself from field and Centurion Emet VI from deck face-up in Spell & Trap Zone as Continuous Trap.
- Centurion Emet VI ② effect, Special Summon itself.
- Centurion Primera + Centurion Emet VI → Centurion Legatia.
- Centurion Legatia ① effect, draw 1 card.
- During End Phase, Centurion Legatia ③ effect, place Centurion Primera from graveyard face-up in Spell & Trap Zone as a Continuous Trap.
During opponent’s Main Phase:
- Centurion Trudea ② effect, Special Summon itself, increase its Level by 4.
- Centurion Emet VI ② effect, place Centurion Trudea from field face-up in your Spell & Trap Zone as Continuous Trap, Special Summon itself.
- Centurion Primera ③ effect, Special Summon itself.
- Chain 2: Centurion Primera ① effect, add 1 “Centurion” card from deck to your hand.
- Chain 1: Stand-Up Centurion! ③ effect, Centurion Primera + Centurion Emet VI → Crimson Dragon.
- Crimson Dragon ② effect, target Centurion Legatia, return itself and Special Summon Hot Red Dragon Archfiend King Calamity.
- Hot Red Dragon Archfiend King Calamity ① effect, for the rest of this turn, opponent cannot activate cards, also cards your opponent controls cannot activate their effects.
Combo 3: Centurion Trudea + 1 card
- Normal Summon Centurion Trudea.
- Centurion Trudea ① effect, place itself from field and Centurion Primera from deck face-up in Spell & Trap Zone as Continuous Trap.
- Centurion Primera ③ effect, Special Summon itself.
- Centurion Primera ① effect, add Stand-Up Centurion! from deck to hand.
- Activate Stand-Up Centurion!.
- Stand-Up Centurion! ② effect, send 1 card from hand to graveyard, place Centurion Emet VI from deck face-up in Spell & Trap Zone as a Continuous Trap.
- Centurion Emet VI ② effect, Special Summon itself.
- Centurion Primera + Centurion Emet VI → Centurion Legatia.
- Centurion Legatia ① effect, draw 1 card.
- During End Phase, Centurion Legatia ③ effect, place Centurion Primera from graveyard face-up in Spell & Trap Zone as a Continuous Trap.
During opponent’s Main Phase:
- Centurion Trudea ② effect, Special Summon itself, increase its Level by 4.
- Centurion Emet VI ② effect, place Centurion Trudea from field face-up in your Spell & Trap Zone as Continuous Trap, Special Summon itself.
- Centurion Primera ③ effect, Special Summon itself.
- Chain 2: Centurion Primera ① effect, add 1 “Centurion” card from deck to your hand.
- Chain 1: Stand-Up Centurion! ③ effect, Centurion Primera + Centurion Emet VI → Crimson Dragon.
- Crimson Dragon ② effect, target Centurion Legatia, return itself and Special Summon Hot Red Dragon Archfiend King Calamity.
- Hot Red Dragon Archfiend King Calamity ① effect, for the rest of this turn, opponent cannot activate cards, also cards your opponent controls cannot activate their effects.
Discussion
The Centurion Combo is rather easy to pull off requiring just Stand-Up Centurion!, Centurion Primera or Centurion Trudea to start off. There is also a high degree of consistency as Emblema of Oath could search for any of them, Terraforming and Set Rotation could search for Stand-Up Centurion!, and Bonfire could search for Centurion Trudea.
Hot Red Dragon Archfiend King Calamity ① effect is a “When” Optional Effect, meaning that it could miss the timing if Crimson Dragon ② effect is not activated on Chain 1. For example, when Crimson Dragon is Synchro Summoned during the opponent’s turn via Stand-Up Centurion! ③ effect, since it is the opponent’s turn, the opponent has priority to play a Quick Effect. In this scenario, the opponent could activate Ghost Mourner & Moonlit Chill or Infinite Impermanence targeting Crimson Dragon on Chain 1, and Crimson Dragon ② effect is now forced to respond on Chain 2. Resolving the Chain, Special Summoning Hot Red Dragon Archfiend King Calamity on Chain 2 would caused it to miss the timing to activate its ① effect. Hence Special Summoning Cosmic Blazar Dragon instead would be the next best choice.
Conclusion
Centurion playstyle is extremely linear – Synchro Summon Centurion Legatia and Crimson Dragon. Centurion has a high power level and high consistency, but is rather prone to disruption and lacks extender to make follow up plays. As mentioned in the OCG 2023.07 Metagame Report #9, #10, Ghost Ogre & Snow Rabbit, Super Polymerization and Unending Nightmare are some tech cards that are being played against Centurion.
The bigger issue that Centurion has to solve is how to play through disruptions.
What is the app use for the board’s?
What do they do if they get Maax C? Cry?
pass with 3-4 handtraps, ready to disrupt opponent
3 Ash blossom, 2 Called by the grave, 1 Designator.
You just play on the opponents turn
Just continue playing as normal, your opponent drawing a few cards in exchange for getting calamity out is worth it
Lol, no one will play this now, people will wait for the banlist to miss that stupid synchro, then they will play it until it’s banned