OCG 2020.10 Metagame Report #10
Welcome to Week #10 of the OCG 2020.10 format.
This report will cover 68 top-performing decks from 11 tournaments that were held in Japan and mainland China during 5 – 9 December 2020.
- Selection 10
- 21 Virtual World
- 10 Eldlich (4 Zoodiac Eldlich, 2 Eldlich, 2 Dogmatika Eldlich, 1 Artifact Eldlich, 1 Grass Eldlich)
- 6 Dogmatika Invoked
- 5 Dragonmaid
- 5 Thunder Dragon (3 Thunder Dragon, 2 Chaos Thunder Dragon)
- 4 Prank-Kids
- 4 Tempest Magician FTK (3 Danger Dark World Tempest Magician FTK, 1 Danger Tempest Magician FTK)
- 3 Shaddoll (2 Dogmatika Shaddoll, 1 Dogmatika Invoked Shaddoll)
- 2 Zoodiac
- 1 Adamancipator
- 1 Code Talker
- 1 Dinosaur
- 1 Drytron
- 1 Lunalight
- 1 Mythical Beast Endymion
- 1 Zefra
- 1 Zoodiac Tri-Brigade
Kinako Mochi Ω (きなこもちΩ) went 7-2 and finished 2nd in “2nd Zekken CS Kawasaki” which had 64 participants.
The usage of PSY-Framegear Gamma has been on the rise as a counter against True King of All Calamities. Meanwhile, Triple Tactics Talent has been deprecated from most Virtual World builds, and among those that still has it are mostly running a single copy. As such, there is no need to play around Triple Tactics Talent by preemptively activating Maxx “C” or Artifact Lancea during the Draw Phase or Standby Phase, and it would be more prudent to play around PSY-Framegear Gamma instead.
Popuradon (ポプラどん) went 7-1 and finished 1st in “2nd Hagetaka CS” which had 52 participants.
Zoodiac Eldlich is experiencing a spike this week. This deck takes advantage of Zoodiac to make powerful initial plays, setting up Zoodiac Drident or Number F0: Utopic Future Dragon when going first, or using Divine Arsenal AA-ZEUS – Sky Thunder to wipe the board when going second. Zoodiac would typically run out of steam as the game drags on, so Eldlich would step in at this point to provide resources for the follow-up play.
Kai (かい) went 6-0 (excluding 1 bye) and finished 1st in “7th Onigashima CS 3v3 Team Battle” which had 16 teams (48 participants).
As Infinite Impermanence is ineffective against Virtual World, he cut them from the Main Deck and ran 3 Cosmic Cyclone instead.
When a Virtual World monster activates its ① effect by targeting a face-up Virtual World Spell or Trap card such as Virtual World Gate – Qinglong or Virtual World Gate – Chuche, Cosmic Cyclone could be chained to it to banish it. This would cause that Virtual World monster to be unable to send 1 “Virtual World” card of a different type (Monster, Spell, Trap) from the deck to the graveyard, and thus would not be able to Special Summon itself.
By using Dogmatika Punishment to destroy the targeted Monster and Cosmic Cyclone to banish the targeted Spell/Trap card, together they could effectively disrupt Virtual World from making their plays.
At the end of the OCG 2020.10 format, Virtual World takes a dominating lead by taking up 30.9% of the top cuts this week. This is only the second time that a deck that broke the 30% point this year; the first time was Orcust taking up 31.8% of the top cuts back in OCG 2020.01 Week #8.
Infinite Impermanence was once a mainstay among the ‘hand trap’, with many decks running 3 copies in the Main Deck. However it has largely fallen out of favor due to its ineffectiveness against Virtual World.
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- 2020-12-06 | Asaka CS (2v2 Team Battle) (1st: A, B | 2nd: A, B | 3rd: A, B | 4th: A, B)
- 2020-12-06 | Sumi CS 3v3 Team Battle (1st: A, B, C | 2nd: A, B, C)
- 2020-12-06 | 2nd Hagetaka CS
- 2020-12-06 | 2nd Zekken CS Kawasaki (1st | 2nd | 3rd | 4th | 5 – 8th: A, B, C, D)
- 2020-12-06 | 7th Onigashima CS 3v3 Team Battle
- 2020-12-06 | 7th Tsu Cup in Tsu CB (1st: A, B, C | 2nd: A, B, C)