OCG 2019.01 Metagame Report #9
Welcome to Week #9 of the OCG 2019.01 format.
This report will cover 55 top-performing decks from 11 tournaments that were held in Japan and China during 2 – 5 March 2019.
- 18 Salamangreat
- 9 Orcust:
- 7 Phantom Knights Orcust
- 1 Atlantean Phantom Knights Orcust
- 1 mono Orcust
- 6 Altergeist
- 6 Thunder Dragon
- 5 Zefra
- 4 Sky Striker
- 2 Infernoid
- 2 Trickstar
- 1 Dinosaur Thunder Dragon
- 1 Lunalight
- 1 SPYRAL
Shota (翔太) went 7-1-1 and finished 1st in “3rd Takatsuki Orbis Cup with Hatti CS” which had 64 participants.
He ran 2 copies of D.D. Crow in the Main Deck, a trend that is gaining traction this week.
D.D. Crow is great against Salamangreat, Orcust and Sky Striker, making it a reasonable tech to run in the Main Deck for a stronger match-up during Game 1.
But this does worsen other match-ups like Thunder Dragon and Subterror.
Ueni (うえにー) went 6-2-1 and finished 2nd in “6th Shinai Cup with Hatti CS” which had 42 participants.
He has a very interesting Orcust build that drops the Phantom Knights portion of the deck. He reasoned that when going first the Phantom Knights portion of the combo is very susceptible to being disrupted, and when going second drawing the Phantom Knights cards results in a bricked hand.
Without The Phantom Knights of Rusty Bardiche, the deck no longer relies on Orcustrated Babel to activate Orcust Cymbal Skeleton and Special Summon Dingirsu, Orcust of Sheol during the opponent’s turn.
Instead he focus on having just Borreload Savage Dragon and Orcustrated Climax to negate the opponent’s cards or effects. Although this puts out lesser disruptions, it improves the consistency by cutting the issue of drawing into the Phantom Knights cards.
The deck is also able to setup a lockdown with El Shaddoll Winda to restrict Special Summon to once per turn. El Shaddoll Winda can be simply Special Summoned with Instant Fusion at the end of the combo, and when Winda would be destroyed during the End Phase, Dingirsu, Orcust of Sheol ② effect would detach 1 Xyz Material instead.
He ran Scrap Recycler, a monster with an effect similar to Armageddon Knight, but sends Machine monster from the deck to the graveyard. Scrap Recycler allows him to send Orcust monsters directly from deck the graveyard, and also Jet Synchron in the event that he already drew the Orcust monsters and needed a discard outlet.
Ueni has written a short article in Japanese explaining his unique build: 幻影無しオルフェゴール 解説.
Thro World (スローワ) had two top-placing this weekend.
On Saturday, he went 8-0 and finished 1st in “1st Tokiwa Cup” which had 39 participants.
On Tuesday, he went 5-1 and finished 3 – 4th in “86th Oretachi Trading Card Division CS”.
A noted trend, he ran 3 D.D. Crow in the Main Deck.
He ran 2 Different Dimension Ground in the Side Deck for his Saturday build, and eventually increased it to 3 by cutting Trap Trick for his Tuesday build.
Different Dimension Ground is great against Salamangreat and Orcust by preventing them from sending monsters to the graveyard and utilizing their graveyard effects.
As the opponent will be siding in Harpie’s Feather Duster and Twin Twisters against Altergeist, Different Dimension Ground can be chained to them, while still triggering Altergeist Multifaker.
Norn (ノルン) went 6-0-1 and finished 1st in “4th Hayato CS with Hatti”.
He has an interesting take on Thunder Dragon, choosing to run 0 copies of Thunder Dragon.
Although Thunder Dragon is useful for enabling Thunder Dragon Titan ① effect, it often leads to brick in hand especially when drawn in multiple copies.
Instead, he chose to run Upstart Goblin to focus on consistently bringing out Thunder Dragon Colossus, and relying on the assortment of ‘Hand Traps’ he has prepared in the Side Deck to disrupt the opponent.
Salamangreat and Orcust remains as the top decks to beat, while Sky Striker has fallen considerably.
Sky Striker is having a difficult time as everyone has been running Fantastical Dragon Phantazmay in the Main Deck, and now with D.D. Crow to disrupt Sky Striker Ace – Kagari and Pot of Avarice.
We are seeing a lot of progress in build optimization as players have lowered their deck’s ceiling for improved consistency.
As shown by AlphaGo’s Move 37 against Lee Sedol, it is better to go for 1.5 moku with 99% win probability than choosing 20 moku but with only 80% win probability. Both 1.5 moku and 20 moku are still a win.
Similarly, you do not need 4 – 5 disruptions to win if 2 – 3 disruptions is sufficient, especially when it is a safer and more consistent play.
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- 2019-03-03 | 93rd Aichi CS Team Battle in NextPro Osu Shop with Hatti (1st: A, B, C | 2nd: A, B, C)
- 2019-03-03 | 3rd Takatsuki Orbis Cup with Hatti CS (1st | 2nd | 3 – 4th: A, B | 5 – 7th: A, B, C)
- 2019-03-03 | 6th Yu-Gi-Oh! Gunma Offline Gathering
- 2019-03-03 | Seed Cup ~Second~ (1st | 2nd | 3 – 4th: A, B)
- 2019-03-03 | 1st Yu-Gi-Oh! CS DCS in Card-Labo Sapporo (1st | 2nd | 3 – 4th: A, B)