OCG 2016.10 Metagame Report #2

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3 Responses

  1. Magic says:

    Thanks for the weekly reports!

    I have a question, though: Why do so many OCG players run more than 40 cards? This is a pet peeve of mine, since it doesn’t make any sense from a mathematical standpoint. For instance, Juunishishi wants to open with Speedroid Terrortop as often as possible, so why wouldn’t players run 40 cards to maximize their chances?

    • Katsura Kotarou says:

      1. If you have to go 2nd in game 1 you need some sort of outs to things like Majesty’s Fiend and such, and including those kind of outs in a combo heavy deck means that you need extra slots in the deck.
      2. It makes it easier for this kind of decks to side out/in cards without touching the main core of the deck.

    • Akira says:

      The Juunishishi combo ensures that you have a board of monsters from just 1 card (Speedroid Terrortop or Juunishishi no Kaikyoku), so ideally you would want your other 3-4 cards in your opening hand to be Spell/Trap cards that can remove or deny your opponent’s threats.

      There’s currently 2 ways to go about doing that – you can simply run more Spell/Trap cards and thus increasing the deck size, or you can cutdown Juunishishi Thoroughblade to just 1 or 2 copies and keep your deck size at 40.

      There’s pros and cons to both ways. The archetype is rather new and players are still figuring out.

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