Centur-Ion Combo

Centur-Ion is a new theme from Deck Build Pack: Valiant Smashers with a focus on Special Summoning Level 12 Synchro Monsters.

This article will cover the basic combos of Centur-Ion.

Combo 1: Stand-Up Centur-Ion! + 1 Card

  1. Activate Stand-Up Centur-Ion!.
  2. Stand-Up Centur-Ion! ② effect, send 1 card from hand to graveyard, place Centur-Ion Primera from deck face-up in Spell & Trap Zone as a Continuous Trap.
  3. Centur-Ion Primera ③ effect, Special Summon itself.
  4. Centur-Ion Primera ① effect, add Centur-Ion Trudea from deck to hand.
  5. Normal Summon Centur-Ion Trudea.
  6. Centur-Ion Trudea ① effect, place itself from field and Centur-Ion Emeth VI from deck face-up in Spell & Trap Zone as Continuous Trap.
  7. Centur-Ion Emeth VI ② effect, Special Summon itself.
  8. Centur-Ion Primera + Centur-Ion Emeth VICentur-Ion Legatia.
  9. Centur-Ion Legatia ① effect, draw 1 card.
  10. During End Phase, Centur-Ion Legatia ③ effect, place Centur-Ion Primera from graveyard face-up in Spell & Trap Zone as a Continuous Trap.

During opponent’s Main Phase:

  1. Centur-Ion Trudea ② effect, Special Summon itself, increase its Level by 4.
  2. Centur-Ion Emeth VI ② effect, place Centur-Ion Trudea from field face-up in your Spell & Trap Zone as Continuous Trap, Special Summon itself.
  3. Centur-Ion Primera ③ effect, Special Summon itself.
  4. Chain 2: Centur-Ion Primera ① effect, add 1 “Centur-Ion” card from deck to your hand.
  5. Chain 1: Stand-Up Centur-Ion! ③ effect, Centur-Ion Primera + Centur-Ion Emeth VICrimson Dragon.
  6. Crimson Dragon ② effect, target Centur-Ion Legatia, return itself and Special Summon Hot Red Dragon Archfiend King Calamity.
  7. Hot Red Dragon Archfiend King Calamity ① effect, for the rest of this turn, opponent cannot activate cards, also cards your opponent controls cannot activate their effects.

Combo 2: Centur-Ion Primera + 1 Card

  1. Normal Summon Centur-Ion Primera.
  2. Centur-Ion Primera ① effect, add Stand-Up Centur-Ion! from deck to hand.
  3. Activate Stand-Up Centur-Ion!.
  4. Stand-Up Centur-Ion! ② effect, send 1 card from hand to graveyard, place Centur-Ion Trudea from deck face-up in Spell & Trap Zone as a Continuous Trap.
  5. Centur-Ion Trudea ② effect, Special Summon itself.
  6. Centur-Ion Trudea ① effect, place itself from field and Centur-Ion Emeth VI from deck face-up in Spell & Trap Zone as Continuous Trap.
  7. Centur-Ion Emeth VI ② effect, Special Summon itself.
  8. Centur-Ion Primera + Centur-Ion Emeth VICentur-Ion Legatia.
  9. Centur-Ion Legatia ① effect, draw 1 card.
  10. During End Phase, Centur-Ion Legatia ③ effect, place Centur-Ion Primera from graveyard face-up in Spell & Trap Zone as a Continuous Trap.

During opponent’s Main Phase:

  1. Centur-Ion Trudea ② effect, Special Summon itself, increase its Level by 4.
  2. Centur-Ion Emeth VI ② effect, place Centur-Ion Trudea from field face-up in your Spell & Trap Zone as Continuous Trap, Special Summon itself.
  3. Centur-Ion Primera ③ effect, Special Summon itself.
  4. Chain 2: Centur-Ion Primera ① effect, add 1 “Centur-Ion” card from deck to your hand.
  5. Chain 1: Stand-Up Centur-Ion! ③ effect, Centur-Ion Primera + Centur-Ion Emeth VICrimson Dragon.
  6. Crimson Dragon ② effect, target Centur-Ion Legatia, return itself and Special Summon Hot Red Dragon Archfiend King Calamity.
  7. Hot Red Dragon Archfiend King Calamity ① effect, for the rest of this turn, opponent cannot activate cards, also cards your opponent controls cannot activate their effects.

Combo 3: Centur-Ion Trudea + 1 Card

  1. Normal Summon Centur-Ion Trudea.
  2. Centur-Ion Trudea ① effect, place itself from field and Centur-Ion Primera from deck face-up in Spell & Trap Zone as Continuous Trap.
  3. Centur-Ion Primera ③ effect, Special Summon itself.
  4. Centur-Ion Primera ① effect, add Stand-Up Centur-Ion! from deck to hand.
  5. Activate Stand-Up Centur-Ion!.
  6. Stand-Up Centur-Ion! ② effect, send 1 card from hand to graveyard, place Centur-Ion Emeth VI from deck face-up in Spell & Trap Zone as a Continuous Trap.
  7. Centur-Ion Emeth VI ② effect, Special Summon itself.
  8. Centur-Ion Primera + Centur-Ion Emeth VICentur-Ion Legatia.
  9. Centur-Ion Legatia ① effect, draw 1 card.
  10. During End Phase, Centur-Ion Legatia ③ effect, place Centur-Ion Primera from graveyard face-up in Spell & Trap Zone as a Continuous Trap.

During opponent’s Main Phase:

  1. Centur-Ion Trudea ② effect, Special Summon itself, increase its Level by 4.
  2. Centur-Ion Emeth VI ② effect, place Centur-Ion Trudea from field face-up in your Spell & Trap Zone as Continuous Trap, Special Summon itself.
  3. Centur-Ion Primera ③ effect, Special Summon itself.
  4. Chain 2: Centur-Ion Primera ① effect, add 1 “Centur-Ion” card from deck to your hand.
  5. Chain 1: Stand-Up Centur-Ion! ③ effect, Centur-Ion Primera + Centur-Ion Emeth VICrimson Dragon.
  6. Crimson Dragon ② effect, target Centur-Ion Legatia, return itself and Special Summon Hot Red Dragon Archfiend King Calamity.
  7. Hot Red Dragon Archfiend King Calamity ① effect, for the rest of this turn, opponent cannot activate cards, also cards your opponent controls cannot activate their effects.

Discussion

The Centur-Ion Combo is rather easy to pull off requiring just Stand-Up Centur-Ion!, Centur-Ion Primera or Centur-Ion Trudea to start off. There is also a high degree of consistency as Emblema Oath could search for any of them, Terraforming and Set Rotation could search for Stand-Up Centur-Ion!, and Bonfire could search for Centur-Ion Trudea.

Hot Red Dragon Archfiend King Calamity ① effect is a “When” Optional Effect, meaning that it could miss the timing if Crimson Dragon ② effect is not activated on Chain 1. For example, when Crimson Dragon is Synchro Summoned during the opponent’s turn via Stand-Up Centur-Ion! ③ effect, since it is the opponent’s turn, the opponent has priority to play a Quick Effect. In this scenario, the opponent could activate Ghost Mourner & Moonlit Chill or Infinite Impermanence targeting Crimson Dragon on Chain 1, and Crimson Dragon ② effect is now forced to respond on Chain 2. Resolving the Chain, Special Summoning Hot Red Dragon Archfiend King Calamity on Chain 2 would caused it to miss the timing to activate its ① effect. Hence Special Summoning Cosmic Blazar Dragon instead would be the next best choice.

Conclusion

Centur-Ion playstyle is extremely linear – Synchro Summon Centur-Ion Legatia and Crimson Dragon. Centur-Ion has a high power level and high consistency, but is rather prone to disruption and lacks extender to make follow up plays. As mentioned in the OCG 2023.07 Metagame Report #9, #10, Ghost Ogre & Snow Rabbit, Super Polymerization and Unending Nightmare are some tech cards that are being played against Centur-Ion.

The bigger issue that Centur-Ion has to solve is how to play through disruptions.

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8 Responses

  1. Vitor Apolinario says:

    What is the app use for the board’s?

  2. JASON says:

    What do they do if they get Maax C? Cry?

    • Minh Dương says:

      pass with 3-4 handtraps, ready to disrupt opponent

    • Rhongomyniad says:

      3 Ash blossom, 2 Called by the grave, 1 Designator.

    • Lungisa Takane says:

      You just play on the opponents turn

    • kevin2wart says:

      Just continue playing as normal, your opponent drawing a few cards in exchange for getting calamity out is worth it

      But what if my opponent draws imperm/ghost ogre/whatever
      Cry. The deck is pretty meh as of now, it’s only selling point is being able to turbo calamity out during your opponent’s turn consistently

    • Minh Hoàng says:

      you can pass with 2 lv4 in spell trap zone and have 1 pop + 1 draw next turn

  3. Coconut says:

    Lol, no one will play this now, people will wait for the banlist to miss that stupid synchro, then they will play it until it’s banned

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