D/D (Basic Combo)

While Kaiba’s Blue-Eyes may be dominating the competitive scene, Akaba’s D/D could proved to be a dark horse in the OCG 2016.04 format.

A victory in the YOT Taiwan 2016 and a strong steady showing in recent Japanese tournaments, D/D has shown that it has the ability to compete in the current metagame.

Its relatively poor popularity is due to the difficulty in piloting the deck – the combos are complicated and unforgiving.

Nonetheless, D/D is a deck to watch out for in the upcoming Asia Championship 2016 Qualifiers.

This article will showcase some basic D/D combos that demonstrates its explosiveness.

 


Combo 1: (D/D Swirl Slime or D/D Lamia) +
(D/D Savant Kepler or Dark Contract with the Gate)

 

Any of the following combination is required for this combo:

  • D/D Swirl Slime + D/D Savant Kepler
  • D/D Lamia + D/D Savant Kepler
  • D/D Swirl Slime + Dark Contract with the Gate
  • D/D Lamia + Dark Contract with the Gate

DD101

  1. If you started with D/D Savant Kepler, normal summon it and activate its effect to add Dark Contract with the Gate from your deck to your hand.
  2. Play and activate Dark Contract with the Gate to add D/D Swirl Slime or D/D Lamia (whichever that you do not have) from your deck to your hand.

DD102

  1. Activate the effect of D/D Swirl Slime from hand, fusion D/D Swirl Slime + D/D Lamia to special summon D/D/D Flame King Genghis.

DD103

  1. Activate the effect of D/D Lamia from graveyard, send Dark Contract with the Gate to the graveyard to revive D/D Lamia.
  2. When D/D Lamia is special summoned, trigger the effect of D/D/D Flame King Genghis to revive D/D Swirl Slime.
  3. Synchro D/D/D Flame King Genghis + D/D Swirl Slime + D/D Lamia to special summon Trishula, Dragon of the Ice Barrier.

This is 2-card combo to bring out Trishula, Dragon of the Ice Barrier. A basic yet efficient combo to clear any threats from the opponent.

 


Combo 2: D/D Swirl Slime + D/D Necro Slime + D/D Lamia

 

Any of the following combination is required for this combo:

  • D/D Swirl Slime + D/D Necro Slime + D/D Lamia
  • D/D Swirl Slime + D/D Necro Slime + Dark Contract with the Gate
  • D/D Swirl Slime + D/D Lamia + Dark Contract with the Gate
  • D/D Necro Slime + D/D Lamia + Dark Contract with the Gate

DD201

  1. If you started with Dark Contract with the Gate, play and activate it to add D/D Swirl Slime, D/D Necro Slime or D/D Lamia (whichever that you do not have) from your deck to your hand.

DD202

  1. Activate the effect of D/D Swirl Slime from hand, fusion D/D Swirl Slime + D/D Necro Slime to special summon D/D/D Flame King Genghis.
  2. Normal summon D/D Lamia.
  3. Synchro D/D/D Flame King Genghis + D/D Lamia to special summon D/D/D Gust King Alexander.

DD203

  1. Activate the effect of D/D Necro Slime from graveyard, banish D/D Necro Slime + D/D Swirl Slime to fusion summon D/D/D Flame King Genghis.
  2. When D/D/D Flame King Genghis is special summoned, trigger the effect of D/D/D Gust King Alexander to revive D/D Lamia.
  3. Synchro D/D/D Gust King Alexander + D/D Lamia to special summon D/D/D Cursed King Siegfried.

DD204

  1. When D/D/D Cursed King Siegfried is special summoned, trigger the effect of D/D/D Flame King Genghis to revive D/D/D Gust King Alexander.
  2. Activate the effect of D/D Lamia from graveyard, send D/D/D Flame King Genghis (or Dark Contract with the Gate if you started with it) to the graveyard to revive D/D Lamia.
  3. Synchro D/D/D Gust King Alexander + D/D Lamia to special summon Crystal Wing Synchro Dragon.

This 3-card combo is an optimal opening with Crystal Wing Synchro Dragon and D/D/D Cursed King Siegfried, creating a soft-lock where you could negate a Monster effect and a Spell/Trap effect.

 


Combo 3: D/D Savant Kepler + Any 2 (D/D Swirl Slime, D/D Necro Slime, D/D Lamia)

 

Any of the following combination is required for this combo:

  • D/D Swirl Slime + D/D Necro Slime + D/D Savant Kepler
  • D/D Swirl Slime + D/D Lamia + D/D Savant Kepler
  • D/D Necro Slime + D/D Lamia + D/D Savant Kepler

DD301

  1. Normal summon D/D Savant Kepler and activate its effect to add Dark Contract with the Gate from your deck to your hand.
  2. Play and activate Dark Contract with the Gate to add D/D Swirl Slime, D/D Necro Slime or D/D Lamia (whichever that you do not have) from your deck to your hand.

DD302

  1. Activate the effect of D/D Swirl Slime from hand, fusion D/D Swirl Slime + D/D Necro Slime to special summon D/D/D Flame King Genghis.
  2. Activate the effect of D/D Swirl Slime from graveyard, special summon D/D Lamia from hand.
  3. Synchro D/D/D Flame King Genghis + D/D Lamia to special summon D/D/D Gust King Alexander.

DD303

  1. Activate the effect of D/D Necro Slime from graveyard, banish D/D Necro Slime + D/D/D Flame King Genghis to fusion summon D/D/D Flame King Genghis.
  2. When D/D/D Flame King Genghis is special summoned, trigger the effect of D/D/D Gust King Alexander to revive D/D Lamia.
  3. Synchro D/D/D Gust King Alexander + D/D Lamia to special summon Crystal Wing Synchro Dragon.

DD304

  1. Activate the effect of D/D Lamia from graveyard, send Dark Contract with the Gate to the graveyard to revive D/D Lamia.
  2. When D/D Lamia is special summoned, trigger the effect of D/D/D Flame King Genghis to revive D/D/D Gust King Alexander.
  3. Synchro D/D Lamia + D/D Savant Kepler, to special summon Formula Synchron.
  4. When Formula Synchron is special summoned, trigger the effect of Formula Synchron to revive draw 1 card.
  5. Synchro D/D/D Flame King Genghis + Formula Synchron to special summon D/D/D Cursed King Siegfried.

This 3-card combo is an optimal opening with Crystal Wing Synchro Dragon, D/D/D Cursed King Siegfried and D/D/D Gust King Alexander, with 1 card draw.

Similar to Combo 2, this creates a soft-lock where you could negate a Monster effect and a Spell/Trap effect.

 


Combo 4: D/D Savant Kepler + Dark Contract with the Gate + (D/D Swirl Slime or D/D Lamia)

 

Any of the following combination is required for this combo:

  • D/D Savant Kepler + Dark Contract with the Gate + D/D Swirl Slime
  • D/D Savant Kepler + Dark Contract with the Gate + D/D Lamia

DD401

  1. Play and activate Dark Contract with the Gate to add D/D Swirl Slime or D/D Lamia (whichever that you do not have) from your deck to your hand.

DD402

  1. Activate the effect of D/D Swirl Slime from hand, fusion D/D Swirl Slime + D/D Lamia to special summon D/D/D Flame King Genghis.
  2. Activate the effect of D/D Swirl Slime from graveyard, special summon D/D Savant Kepler from hand.
  3. When D/D Savant Kepler is special summoned, trigger the effect of D/D Savant Kepler to add Dark Contract with the Swamp King from deck to hand, and trigger the effect of D/D/D Flame King Genghis to revive D/D Lamia.

DD403

  1. Synchro D/D/D Flame King Genghis + D/D Lamia, to special summon D/D/D Gust King Alexander.
  2. Play and activate Dark Contract with the Swamp King to banish D/D/D Flame King Genghis from the graveyard and send D/D Savant Kepler from the field, to fusion summon D/D/D Oracle King d’Arc.

DD404

  1. When D/D/D Oracle King d’Arc is special summoned, trigger the effect of D/D/D Gust King Alexander to revive D/D Lamia.
  2. Synchro D/D/D Gust King Alexander + D/D Lamia, to special summon Crystal Wing Synchro Dragon.

DD405

  1. Activate the effect of D/D Lamia from graveyard, send Dark Contract with the Swamp King to the graveyard to revive D/D Lamia.
  2. Synchro D/D/D Oracle King d’Arc + D/D Lamia, to special summon D/D/D Cursed King Siegfried.

This 3-card combo is an optimal opening with Crystal Wing Synchro Dragon, D/D/D Cursed King Siegfried and Dark Contract with the Gate.

Similar to Combo 2 and 3, this creates a soft-lock where you could negate a Monster effect and a Spell/Trap effect.

Having Dark Contract with the Gate remaining on the field allows you to fetch another D/D monster from your deck on your next turn.

 


Combo 5: D/D Savant Copernicus +
(D/D Savant Kepler or Dark Contract with the Gate) +
(D/D Swirl Slime or D/D Lamia)

 

Any of the following combination is required for this combo:

  • D/D Savant Copernicus + Dark Contract with the Gate + D/D Swirl Slime
  • D/D Savant Copernicus + Dark Contract with the Gate + D/D Lamia
  • D/D Savant Copernicus + D/D Savant Kepler + D/D Swirl Slime
  • D/D Savant Copernicus + D/D Savant Kepler + D/D Lamia

DD501

  1. If you started with D/D Savant Kepler, normal summon it and activate its effect to add Dark Contract with the Gate from your deck to your hand.
  2. Play and activate Dark Contract with the Gate to add D/D Swirl Slime or D/D Lamia (whichever that you do not have) from your deck to your hand.

DD502

  1. Activate the effect of D/D Swirl Slime from hand, fusion D/D Swirl Slime + D/D Lamia to special summon D/D/D Flame King Genghis.
  2. Activate the effect of D/D Swirl Slime from graveyard, special summon D/D Savant Copernicus from hand.
  3. When D/D Savant Copernicus is special summoned, trigger the effect of D/D Savant Copernicus to send D/D Necro Slime from deck to graveyard, and trigger the effect of D/D/D Flame King Genghis to revive D/D Lamia.

DD503

  1. Synchro D/D/D Flame King Genghis + D/D Lamia, to special summon D/D/D Gust King Alexander.
  2. Activate the effect of D/D Necro Slime from graveyard, banish D/D Necro Slime + D/D/D Flame King Genghis to fusion summon D/D/D Oracle King d’Arc.

DD504

  1. When D/D/D Oracle King d’Arc is special summoned, trigger the effect of D/D/D Gust King Alexander to revive D/D Lamia.
  2. Synchro D/D/D Gust King Alexander + D/D Lamia, to special summon Crystal Wing Synchro Dragon.

DD505

  1. Activate the effect of D/D Lamia from graveyard, send Dark Contract with the Gate to the graveyard to revive D/D Lamia.
  2. Synchro D/D/D Oracle King d’Arc + D/D Lamia, to special summon D/D/D Cursed King Siegfried.

This 3-card combo is an optimal opening with Crystal Wing Synchro Dragon, D/D/D Cursed King Siegfried and D/D Savant Copernicus.

Similar to Combo 2, 3 and 4, this creates a soft-lock where you could negate a Monster effect and a Spell/Trap effect.

 


Conclusion

 

D/D has a simple 2-card combo to bring out Trishula, Dragon of the Ice Barrier, and multiple 3-card combos to bring out Crystal Wing Synchro Dragon + D/D/D Cursed King Siegfried.

While there are variants of similar combos where you could bring out T.G. Hyper Librarian instead to draw additional cards before ending with a D/D/D Cursed King Siegfried, I felt that a Crystal Wing Synchro Dragon is much more impactful in the current metagame.

The other combos are still worth learning though, in the situation that you may not have the optimal combo pieces in your opening hand.

@quasarmilk has a detailed chart that shows the final setup that could be acheived with various card combination.

In the next post, we will look into more advanced 4-card combos with D/D.

 

References

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    • Nah, unlike performapals, DD/DDDs are once per name effects. You can’t ban or limit something that already has a limit.

    • Were you dropped on the head? Skullcrobat Joker, Pendulum Sorcerer, Draco Face-Off, Wisdom-Eye Magician all have “once per name” effects, yet they’re still dangerous enough to earn their Limited statuses.

    • There isn’t actually much complex combos going on with those two cards.

      D/D Orthros is pretty much just played for its Spell/Trap destruction Pendulum Effect, while D/D Savant Thomas is just used to bring out D/D/D Oblivion King Abyss Ragnarok for a quick Xyz Summon of D/D/D Duo-Dawn King Kali Yuga.

      Both cards are simply tech choices against Metalfoes, which experienced a resurgence in popularity in the recent OCG metagame.

    • Do you happen to have a full deck list?
      One that works with all 3 combo articles that you’ve posted??

    • Upstart Goblin would be a good replacement in the OCG. For the TCG, I would go for the Thomas build so I could run Trade-In instead.

    • Where Arf Thou? is a very situational card that is usually ran as an one-of. While it helps when you opened with D/D Savant Kepler, it is mostly mediocre when you opened with D/D Lamia or D/D Necro Slime instead.

      The current OCG builds are no longer running it since it is a very poor card to draw into after Turn 1.

  1. Is there a link to this build? I don’t have the money for desires, but i did pull a crystal wing from packs.

  2. This is great and all, but I only have the cards of this deck that are from the structure deck. I don’t have slimes or ghengis or trishula or anything that’s not already in the structure deck. any combos for that?