OCG 2016.10 Metagame Report #0

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5 Responses

  1. Travis says:

    Why 3 fire Kaiju instead of turtle?

    • Akira says:

      That’s the Spider Kaiju – Kumongous, the Sticky String Kaiju.
      Kumongous is Level 7, within the range of Metalfoes’ Pendulum Scales, and thus could be Pendulum Summoned when pushing for damage.

  2. Nick says:

    Why did Metalfoes previously have a favourable ABC matchup?
    Also what were D/D’s matchups liek across the field?

    • Akira says:

      In the OCG 2016.07 format, Metalfoes had 3 copies of Majespecter Unicorn – Kirin. When the ABC player summons A-Assault Core, B-Buster Drake, or C-Crush Wyvern, the Metalfoes player could respond with Kirin to bounce it. This denies the ABC player of any potential Xyz plays and also stops the equipping effect of Union Hangar – severely slowing down the ABC player’s gameplan.

      ABC-Dragon Buster is also unable to target Kirin with its banishing effect, but Kirin could bounce ABC-Dragon during the ABC’s player own turn (ABC-Dragon could only tag-out during the opponent’s turn).

      Overall the ABC player has a very hard time dealing with Kirin since even Solemn Strike could only negate Kirin’s effect but not destroy it. Dimensional Barrier is a reliable answer, but it is only a temporary stall.

      In the OCG 2016.07 format, D/D had quite an even matchup across the board. It doesn’t have a significantly bad matchup, and does decently well against Metalfoes, especially with the Thomas build. D/D/D Duo-Dawn King Kali Yuga‘s effect would wipe Metalfoes’ backrow and Pendulum Scales, and then when Metalfoes tries to rebuild their Pendulum Scales on the next turn, Kali Yuga’s effect could just destroy them during the Metalfoes player’s own turn, denying them of their Pendulum Summon.

      I believe D/D was largely under-represented since the deck is notoriously difficult to play, and most players simply opt for the easier ABC.

  1. October 4, 2016

    […] For more insight into the early OCG 2016.10 format: OCG 2016.10 Metagame Report #0. […]

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